Status Condition

A character's Status Condition is a mechanic in caerulElimo and it describes the condition of the character. The list of conditions are shown below. Most conditions last four turns.

Normal
This status may be renamed in the future.

Normal is the default condition for all characters. This means a character is not being negatively held back by any other condition.

Burned
Burn is a status condition where a character will lose a set amount of Health after each turn of battle. While burned, a red and orange ember will appear to cover the character. In addition, while burned, all of the character's physical attacks do half damage. Burning is usually caused by being hit by a Fire-type move or obstacle.

All Fire-type characters (such as Chappy) are immune to being Burned.

Frozen
Freeze is a status condition where a character is unable to battle or act temporarily. While frozen, the character is immobilized in a block of ice. Freeze is usually caused by being hit by an Ice-type move or obstacle. In addition, Freeze can also happen when a character is in an area with extremely low temperatures. A character can be thawed out by breaking the block of ice; a Fire-type move is not necessary.

All Ice-type characters (such as Emali) are immune to being Frozen.

Paralyzed
Paralysis is a status condition where a character's actions can be cancelled at any moment. While paralyzed, yellow sparks of electricity appear around the character's body. In addition, the character's Speed is cut by half. Characters can still speak while Paralyzed. Paralysis is usually caused by being hit by an Electric-type move or obstacle. Particle Accelerators do not cause paralysis.

All Electric-type characters are immune to being Paralyzed.

Poisoned
Poison is a status condition where the character loses a set amount of Health after each turn of battle. While poisoned, the character turns purple and purple bubbles occasionally appear and pop above the character.

All Poison- and Steel-type characters are immune to being Poisoned.

Badly Poisoned
Bad Poison is a status condition where the character loses an increasing amount of health after each turn of battle. The damage done by bad poison exponentially increases after each turn. Bad poison is a rare status condition; not many moves in the story cause characters to become badly poisoned.

All Poison- and Steel-type characters are immune to being Badly Poisoned.

Asleep
Sleep is a status condition where a character is unable to act or battle temporarily. The character will fall asleep on the spot, unable to speak. Sleep is a rare status condition; not many moves in the story cause characters to fall asleep.

Frightened
Fear is a new status condition in caerulElimo. When a character is frightened, that character becomes scared, and their actions can be cancelled at any moment. In addition, that character's physical defense is cut in half.

All Dark-type characters (such as Ida) are immune to being Frightened.

On Standby
This status may be renamed in the future.

Characters On Standby are alive, but cannot battle or act in the story. Until the player of the inactive character returns, the character remains inactive.

Fainted
Fainting is a status condition in which a character has lost all of their Health and is no longer able to battle or act. By reviving a fainted character, the character will recover and be able to battle again.

Double Pain
A character with Double Pain will take twice the amount of damage as normal until the status wears off. (A move that damages a character for 10 HP now damages that character by 20 HP.)

Heal Blocked
A character with Heal Blocked cannot be healed or heal themselves until the status wears off.