Puzzle

A puzzle refers to an optional challenge than is done within the campaigns of either caerulElimo or Primal Delights. There are no penalties for failing puzzles, even puzzles that only give the challenger one try. However, if the challenger succeeds, they are rewarded greatly for their efforts.

List of Puzzles
{|class="wikitable" text-align="center" !Puzzle !Location !Description !Reward !White Region Puzzle !Purple Region Puzzle !Red Region Puzzle !Orange Region Puzzle !Yellow Region Puzzle !Green Region Puzzle !Blue Super-Region Puzzle !Black Region Puzzle 1 !Black Region Puzzle 2 !Black Region Puzzle 3 !Black Region Puzzle 4
 * Acceledrome Canyon, Adrenaline Desert
 * The Three Warp Pipes, Chocolate Cream Cheese Bay
 * Transfer Branch, Green Challenge Realm
 * Turret Redemption Line, The Water Factory
 * Flight Route, Yellow Challenge Realm
 * At the Departure Gatehouse, the heroes will notice stray tablets throughout the Gatehouse. Although they have low battery, each hero can still use each tablet for themselves. Each tablet has only one application: a playable piano keyboard that is labeled with letter notes for each key. This tablet will help the heroes understand how each key on a piano is labeled, and what each key sounds like when it is played. The heroes are allowed to bring their tablets to the airplane they will board. After the airplane begins departing from the airport, the tablets will run out of battery. Each seat in the airplane is equipped with a stereo headset and a remote for the heroes to play whatever music they'd like. These headphones can be used as early as when the heroes enter the plane. When the airplane is at cruising altitude, all headphones will start playing a completely different tune. Each pair of headphones will play its own unique tune consisting of one note, which is repeated. Each hero will need to remember the note that is played in the headphones they are wearing. Once the airplane has arrived at its destination, the headphones will stop playing. As the heroes deplane and enter the Arrival Gatehouse, they will come across a giant display. The display also comes with charging cables for the tablets the heroes had obtained earlier. Now, each hero will need to utilize their tablet and play back the note they heard when they were wearing their provided headphones by using the piano keyboard in the tablet. However, the piano keys are no longer labeled, and the tablets no longer produce sound. After playing a key, each hero is able to play a different key in order to change their answer. When a hero is confident with their answer, they can then finalize their answer, which means they will be unable to play a different key to change their answer. Once all heroes have finalized their answers, the notes played by all of the heroes will be played back. If the heroes have played the correct notes, the puzzle is solved. If not, the heroes will have failed the puzzle, and the correct answers are displayed for everyone to see.
 * Blue Carpet, The Inspired Empire
 * The heroes will be required to complete four puzzles of Mastermind in increasing difficulty.
 * One of the heroes will need to complete several stages where they need to arrange pieces of track to guide six vehicles from the left side to any exit on the right side. This minigame is known as Track Mod. There is a limited amount of time available for each stage.
 * One of the heroes will need to complete several stages where they need to arrange pieces of track to guide six vehicles from the left side to any exit on the right side. This minigame is known as Track Mod. There is a limited amount of time available for each stage.
 * Put the scattered panels of words together in the correct order to form a message: "dê a ela um ultimato"
 * Put the scattered panels of words together in the correct order to form a message: "dê a ela um ultimato"